The simplest is About This Mac, available by choosing About This Mac from the Apple menu in the upper-left corner of your screen.Read the FAQ, and refer users to it if applicable.Self-promotion is limited to once-daily. Your Mac provides several tools to help you identify it. Before asking for help, or installing a game, please visit r/macgaming/wiki/catalina, and check both the compatibility test chart provided by our community and the list of unsupported 32-bit Mac games by Mac Gamer HQ.If you are asking for advice on games or your system, post the specs of your Mac such as model name, CPU, and GPU.
![]() ![]() ![]() Zeplin Wii U Emulator Mac From TheBut I'm sadly not an expert. /BuildMacOSUniversalBinary.py"arm64_pkg_config_path": "/opt/homebrew/lib/pkgconfig","arm64_mac_os_deployment_target": "11.0.0","x86_64_pkg_config_path": "/usr/local/lib/pkgconfig","arm64_qt5_path": "/opt/homebrew/opt/qt5","entitlements": "./Source/Core/DolphinQt/DolphinEmu.entitlements","x86_64_mac_os_deployment_target": "10.12.0",Arch: posix_spawnp: cmake: Bad CPU type in executableFile "./BuildMacOSUniversalBinary.py", line 267, in File "./BuildMacOSUniversalBinary.py", line 230, in buildFile "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/subprocess.py", line 190, in check_callSubprocess.CalledProcessError: Command '' returned non-zero exit status 1"arch: posix_spawnp: cmake: Bad CPU type in executable"I'll guess that cmake is making this problem. (Without the of the chmod command it obviously just says that I don't have the rights to open it.)I tried to make my own version of Dolphin for Apple Silicon, but I just get stuck at the point where you have to use the Python command: build % python. :DAnd than use "chmod -R 755 ~/Downloads/drive-download-20210118T235641Z-chmod -R 755 ~/Downloads/drive-download-20210118T235641Z-001/Dolphin.app" in Terminal, I'll just get an error message telling me, that the program seems to be corrupted and can't be opened. Os x sierra vmware playerSince I'm using a dual brew installation I've hardcoded the paths of the x86_64 and arm64 for cmake like this: if arch = 'x86_64':Then use the cmake variable in the switch case in line 221 instead of the string 'cmake'.But ultimately getting an build error while compiling with following statement: The following build commands failed:CompileC /Users/artur/Development/dolphinARM64/build/x86_64/Source/Core/DiscIO/dolphin-emu.build/Release/discio.build/Objects-normal/x86_64/Blob.o /Users/artur/Development/dolphinARM64/Source/Core/DiscIO/Blob.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compilerFile "/Users/artur/Development/dolphinARM64/build/./BuildMacOSUniversalBinary.py", line 272, in File "/Users/artur/Development/dolphinARM64/build/./BuildMacOSUniversalBinary.py", line 238, in buildSubprocess.CalledProcessError: Command '' returned non-zero exit status 65.
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